.gitignore for Adventure Game Studio
13 ignore rules for Adventure Game Studio, ready to copy into your repository.
Game engine for point-and-click adventures
The complete .gitignore for Adventure Game Studio
# Generated by LFGitignore - https://lfgitignore.com
# Created: 2026-08-05 01:34:42 UTC
# Technologies: Adventure Game Studio
### Adventure Game Studio ###
_Debug/
Compiled/
AudioCache/
_OpenInEditor.lock
Game.agf.user
*.crm.user
Game.agf.bak
backup_acsprset.spr
*.dmp
~aclzw.tmp
game28.dta
# Windows executable
*.exe
warnings.log
What these Adventure Game Studio rules actually ignore
Every pattern below, and why it belongs in your .gitignore.
Built things
| Pattern | What it ignores |
|---|---|
_Debug/ |
Built things |
Compiled/ |
Built things |
AudioCache can be rebuilt from sources
| Pattern | What it ignores |
|---|---|
AudioCache/ |
AudioCache can be rebuilt from sources |
Lockfile
| Pattern | What it ignores |
|---|---|
_OpenInEditor.lock |
Lockfile |
User settings
| Pattern | What it ignores |
|---|---|
Game.agf.user |
User settings |
*.crm.user |
User settings |
Backups
| Pattern | What it ignores |
|---|---|
Game.agf.bak |
Backups |
backup_acsprset.spr |
Backups |
Memory dumps
| Pattern | What it ignores |
|---|---|
*.dmp |
Memory dumps |
~aclzw.tmp |
Temporary files temporarily created during sprite or room background compression |
game28.dta |
temporary, main game data, before getting packed into exe |
*.exe |
Windows executable |
Log files
| Pattern | What it ignores |
|---|---|
warnings.log |
Log files |
How to use this .gitignore for Adventure Game Studio
- Copy the Adventure Game Studio rules above, or download the file directly.
- Create a file named .gitignore at the root of your Git repository and paste the rules into it.
- If some of those files are already tracked, run git rm -r --cached . then commit again — Git only applies ignore rules to untracked files.
- Commit the .gitignore so everyone on the team shares the same rules.