.gitignore for Adventure Game Studio

13 ignore rules for Adventure Game Studio, ready to copy into your repository.

Game engine for point-and-click adventures

The complete .gitignore for Adventure Game Studio

# Generated by LFGitignore - https://lfgitignore.com
# Created: 2026-08-05 01:34:42 UTC
# Technologies: Adventure Game Studio

### Adventure Game Studio ###
_Debug/
Compiled/
AudioCache/
_OpenInEditor.lock
Game.agf.user
*.crm.user
Game.agf.bak
backup_acsprset.spr
*.dmp
~aclzw.tmp
game28.dta
# Windows executable
*.exe
warnings.log

What these Adventure Game Studio rules actually ignore

Every pattern below, and why it belongs in your .gitignore.

Built things

Pattern What it ignores
_Debug/ Built things
Compiled/ Built things

AudioCache can be rebuilt from sources

Pattern What it ignores
AudioCache/ AudioCache can be rebuilt from sources

Lockfile

Pattern What it ignores
_OpenInEditor.lock Lockfile

User settings

Pattern What it ignores
Game.agf.user User settings
*.crm.user User settings

Backups

Pattern What it ignores
Game.agf.bak Backups
backup_acsprset.spr Backups

Memory dumps

Pattern What it ignores
*.dmp Memory dumps
~aclzw.tmp Temporary files temporarily created during sprite or room background compression
game28.dta temporary, main game data, before getting packed into exe
*.exe Windows executable

Log files

Pattern What it ignores
warnings.log Log files

How to use this .gitignore for Adventure Game Studio

  1. Copy the Adventure Game Studio rules above, or download the file directly.
  2. Create a file named .gitignore at the root of your Git repository and paste the rules into it.
  3. If some of those files are already tracked, run git rm -r --cached . then commit again — Git only applies ignore rules to untracked files.
  4. Commit the .gitignore so everyone on the team shares the same rules.

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