.gitignore for Unity
55 ignore rules for Unity, ready to copy into your repository.
Cross-platform game engine
The complete .gitignore for Unity
# Generated by LFGitignore - https://lfgitignore.com
# Created: 2026-03-04 01:31:38 UTC
# Technologies: Unity
### Unity ###
.utmp/
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# Log file
*.log
*.blend1
*.blend1.meta
/[Mm]emoryCaptures/
/[Rr]ecordings/
/[Aa]ssets/Plugins/Editor/JetBrains*
*.DotSettings.user
.vs/
# Gradle cache
.gradle/
# Exported objects
ExportedObj/
# Consulo project files
.consulo/
# C# project file
*.csproj
# Unity project file
*.unityproj
# Visual Studio solution
*.sln
# Solution user options
*.suo
# Temporary files
*.tmp
# User-specific settings
*.user
# User preferences
*.userprefs
# Unity project database
*.pidb
# Unity Boo project
*.booproj
# Unity data file
*.svd
# Program debug database
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity metadata
*.pidb.meta
# Unity debug metadata
*.pdb.meta
# Unity debug metadata
*.mdb.meta
sysinfo.txt
mono_crash.*
# Android package
*.apk
# Android app bundle
*.aab
*.unitypackage
*.unitypackage.meta
# Application bundle
*.app
# Crashlytics build
crashlytics-build.properties
InitTestScene*.unity*
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
/[Aa]ssets/AddressableAssetsData/*/*.bin*
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
What these Unity rules actually ignore
Every pattern below, and why it belongs in your .gitignore.
General
| Pattern | What it ignores |
|---|---|
.utmp/ |
This .gitignore file should be placed at the root of your Unity project directory Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore |
/[Ll]ibrary/ |
General |
/[Tt]emp/ |
General |
/[Oo]bj/ |
General |
/[Bb]uild/ |
General |
/[Bb]uilds/ |
General |
/[Ll]ogs/ |
General |
/[Uu]ser[Ss]ettings/ |
General |
*.log |
Log file |
By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited t
| Pattern | What it ignores |
|---|---|
*.blend1 |
By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited t |
*.blend1.meta |
By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited t |
They also could contain extremely sensitive data
| Pattern | What it ignores |
|---|---|
/[Mm]emoryCaptures/ |
They also could contain extremely sensitive data |
Recordings can get excessive in size
| Pattern | What it ignores |
|---|---|
/[Rr]ecordings/ |
Recordings can get excessive in size |
Autogenerated Jetbrains Rider plugin
| Pattern | What it ignores |
|---|---|
/[Aa]ssets/Plugins/Editor/JetBrains* |
Autogenerated Jetbrains Rider plugin |
Jetbrains Rider personal-layer settings
| Pattern | What it ignores |
|---|---|
*.DotSettings.user |
Jetbrains Rider personal-layer settings |
Visual Studio cache directory
| Pattern | What it ignores |
|---|---|
.vs/ |
Visual Studio cache directory |
Gradle cache directory
| Pattern | What it ignores |
|---|---|
.gradle/ |
Gradle cache |
Autogenerated VS/MD/Consulo solution and project files
| Pattern | What it ignores |
|---|---|
ExportedObj/ |
Exported objects |
.consulo/ |
Consulo project files |
*.csproj |
C# project file |
*.unityproj |
Unity project file |
*.sln |
Visual Studio solution |
*.suo |
Solution user options |
*.tmp |
Temporary files |
*.user |
User-specific settings |
*.userprefs |
User preferences |
*.pidb |
Unity project database |
*.booproj |
Unity Boo project |
*.svd |
Unity data file |
*.pdb |
Program debug database |
*.mdb |
Autogenerated VS/MD/Consulo solution and project files |
*.opendb |
Autogenerated VS/MD/Consulo solution and project files |
*.VC.db |
Autogenerated VS/MD/Consulo solution and project files |
Unity3D generated meta files
| Pattern | What it ignores |
|---|---|
*.pidb.meta |
Unity metadata |
*.pdb.meta |
Unity debug metadata |
*.mdb.meta |
Unity debug metadata |
Unity3D generated file on crash reports
| Pattern | What it ignores |
|---|---|
sysinfo.txt |
Unity3D generated file on crash reports |
Mono auto generated files
| Pattern | What it ignores |
|---|---|
mono_crash.* |
Mono auto generated files |
Builds
| Pattern | What it ignores |
|---|---|
*.apk |
Android package |
*.aab |
Android app bundle |
*.unitypackage |
Builds |
*.unitypackage.meta |
Builds |
*.app |
Application bundle |
Crashlytics generated file
| Pattern | What it ignores |
|---|---|
crashlytics-build.properties |
Crashlytics build |
TestRunner generated files
| Pattern | What it ignores |
|---|---|
InitTestScene*.unity* |
TestRunner generated files |
Addressables default ignores, before user customizations
| Pattern | What it ignores |
|---|---|
/ServerData |
Addressables default ignores, before user customizations |
/[Aa]ssets/StreamingAssets/aa* |
Addressables default ignores, before user customizations |
/[Aa]ssets/AddressableAssetsData/link.xml* |
Addressables default ignores, before user customizations |
/[Aa]ssets/Addressables_Temp* |
Addressables default ignores, before user customizations |
/[Aa]ssets/AddressableAssetsData/*/*.bin* |
By default, Addressables content builds will generate addressables_content_state.bin files in platform-specific subfolders, for example: /Assets/AddressableAssetsData/OSX/addressables_content_state.bin |
Visual Scripting auto-generated files
| Pattern | What it ignores |
|---|---|
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db |
Visual Scripting auto-generated files |
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta |
Visual Scripting auto-generated files |
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers |
Visual Scripting auto-generated files |
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta |
Visual Scripting auto-generated files |
Auto-generated scenes by play mode tests
| Pattern | What it ignores |
|---|---|
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* |
Auto-generated scenes by play mode tests |
How to use this .gitignore for Unity
- Copy the Unity rules above, or download the file directly.
- Create a file named .gitignore at the root of your Git repository and paste the rules into it.
- If some of those files are already tracked, run git rm -r --cached . then commit again — Git only applies ignore rules to untracked files.
- Commit the .gitignore so everyone on the team shares the same rules.